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* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
/**
* @fileoverview Browser environment for interacting with people.
*/
/**
* @static
* @class
* Namespace for top-level people functions.
*
* @name opensocial
*/
/**
* Namespace for top level people functions.
*
* @private
* @constructor (note: a constructor for JsDoc purposes)
*/
var opensocial = opensocial || {};
/**
* Requests the container to send a specific message to the specified users.
*
* <p>
* The callback function is passed one parameter, an
* opensocial.ResponseItem. The error code will be set to reflect whether
* there were any problems with the request. If there was no error, the
* message was sent. If there was an error, you can use the response item's
* getErrorCode method to determine how to proceed. The data on the response
* item will not be set.
* </p>
*
* <p>
* If the container does not support this method
* the callback will be called with an
* opensocial.ResponseItem that has an error code of
* NOT_IMPLEMENTED.
* </p>
*
* @param {Array.<String> | String} recipients An ID, array of IDs, or a
* group reference; the supported keys are VIEWER, OWNER, VIEWER_FRIENDS,
* OWNER_FRIENDS, or a single ID within one of those groups
* @param {opensocial.Message} message The message to send to the specified
* users
* @param {Function} opt_callback The function to call once the request has been
* processed; either this callback will be called or the gadget will be
* reloaded from scratch
* @param {opensocial.NavigationParameters} opt_params The optional parameters
* indicating where to send a user when a request is made, or when a request is
* accepted; options are of type
* <a href="opensocial.NavigationParameters.DestinationType.html">
* NavigationParameters.DestinationType</a>
*
* @member opensocial
*/
opensocial.requestSendMessage = function(recipients, message, opt_callback,
opt_params) {
return opensocial.Container.get().requestSendMessage(recipients, message,
opt_callback, opt_params);
};
/**
* Requests the container to share this gadget with the specified users.
*
* <p>
* The callback function is passed one parameter, an
* opensocial.ResponseItem. The error code will be set to reflect whether
* there were any problems with the request. If there was no error, the
* sharing request was sent. If there was an error, you can use the response
* item's getErrorCode method to determine how to proceed. The data on the
* response item will not be set.
* </p>
*
* <p>
* If the
* container does not support this method the callback will be called with a
* opensocial.ResponseItem. The response item will have its error code set to
* NOT_IMPLEMENTED.
* </p>
*
* @param {Array.<String> | String} recipients An ID, array of IDs, or a
* group reference; the supported keys are VIEWER, OWNER, VIEWER_FRIENDS,
* OWNER_FRIENDS, or a single ID within one of those groups
* @param {opensocial.Message} reason The reason the user wants the gadget to
* share itself. This reason can be used by the container when prompting the
* user for permission to share the app. It may also be ignored.
* @param {Function} opt_callback The function to call once the request has been
* processed; either this callback will be called or the gadget will be
* reloaded from scratch
* @param {opensocial.NavigationParameters} opt_params The optional parameters
* indicating where to send a user when a request is made, or when a request is
* accepted; options are of type
* <a href="opensocial.NavigationParameters.DestinationType.html">
* NavigationParameters.DestinationType</a>
*
* @member opensocial
*/
opensocial.requestShareApp = function(recipients, reason, opt_callback,
opt_params) {
opensocial.Container.get().requestShareApp(recipients, reason, opt_callback,
opt_params);
};
/**
* Takes an activity and tries to create it,
* without waiting for the operation to complete.
* Optionally calls a function when the operation completes.
* <p>
* <b>See also:</b>
* <a href="#newActivity">newActivity()</a>
* </p>
*
* <p class="note">
* <b>Note:</b>
* If this is the first activity that has been created for the user and
* the request is marked as HIGH priority then this call may open a user flow
* and navigate away from your gadget.
*
* <p>
* This callback will either be called or the gadget will be
* reloaded from scratch. This function will be passed one parameter, an
* opensocial.ResponseItem. The error code will be set to reflect whether
* there were any problems with the request. If there was no error, the
* activity was created. If there was an error, you can use the response
* item's getErrorCode method to determine how to proceed. The data on the
* response item will not be set.
* </p>
*
* <p>
* If the container does not support this method the callback will be called
* with a opensocial.ResponseItem. The response item will have its error code
* set to NOT_IMPLEMENTED.
* </p>
*
* @param {opensocial.Activity} activity The <a href="opensocial.Activity.html">
* activity</a> to create
* @param {opensocial.CreateActivityPriority} priority The
* <a href="opensocial.CreateActivityPriority.html">priority</a> for this
* request
* @param {Function} opt_callback The function to call once the request has been
* processed.
*
* @member opensocial
*/
opensocial.requestCreateActivity = function(activity, priority, opt_callback) {
if (!activity || (!activity.getField(opensocial.Activity.Field.TITLE) && !activity.getField(opensocial.Activity.Field.TITLE_ID))) {
if (opt_callback) {
window.setTimeout(function() {
opt_callback(new opensocial.ResponseItem(null, null,
opensocial.ResponseItem.Error.BAD_REQUEST,
"You must pass in an activity with a title or title id."));
}, 0);
}
return;
}
opensocial.Container.get().requestCreateActivity(activity, priority,
opt_callback);
};
/**
* @static
* @class
* The priorities a create activity request can have.
* <p><b>See also:</b>
* <a href="opensocial.html#requestCreateActivity">
* opensocial.requestCreateActivity()</a>
* </p>
*
* @name opensocial.CreateActivityPriority
*/
opensocial.CreateActivityPriority = {
/**
* If the activity is of high importance, it will be created even if this
* requires asking the user for permission. This may cause the container to
* open a user flow which may navigate away from your gagdet.
*
* @member opensocial.CreateActivityPriority
*/
HIGH : 'HIGH',
/**
* If the activity is of low importance, it will not be created if the
* user has not given permission for the current app to create activities.
* With this priority, the requestCreateActivity call will never open a user
* flow.
*
* @member opensocial.CreateActivityPriority
*/
LOW : 'LOW'
};
/**
* Returns true if the current gadget has access to the specified
* permission. If the gadget calls opensocial.requestPermission and permissions
* are granted then this function must return true on all subsequent calls.
*
* @param {opensocial.Permission} permission
* The <a href="opensocial.Permission.html">permission</a>
* @return {Boolean}
* True if the gadget has access for the permission; false if it doesn't
*
* @member opensocial
*/
opensocial.hasPermission = function(permission) {
return opensocial.Container.get().hasPermission(permission);
};
/**
* Requests the user to grant access to the specified permissions. If the
* container does not support this method the callback will be called with a
* opensocial.ResponseItem. The response item will have its error code set to
* NOT_IMPLEMENTED.
*
* @param {Array.<opensocial.Permission>} permissions
* The <a href="opensocial.Permission.html">permissions</a> to request
* from the viewer
* @param {String} reason Displayed to the user as the reason why these
* permissions are needed
* @param {Function} opt_callback The function to call once the request has been
* processed; either this callback will be called or the gadget will be
* reloaded from scratch. This function will be passed one parameter, an
* opensocial.ResponseItem. The error code will be set to reflect whether
* there were any problems with the request. If there was no error, all
* permissions were granted. If there was an error, you can use
* opensocial.hasPermission to check which permissions are still denied. The
* data on the response item will be set. It will be an array of the
* opensocial.Permissions that were granted.
*
* @member opensocial
*/
opensocial.requestPermission = function(permissions, reason, opt_callback) {
opensocial.Container.get().requestPermission(permissions, reason,
opt_callback);
};
/**
* @static
* @class
*
* The permissions an app can ask for.
*
* <p>
* <b>See also:</b>
* <a href="opensocial.html#hasPermission">
* <code>opensocial.hasPermission()</code></a>,
* <a href="opensocial.html#requestPermission">
* <code>opensocial.requestPermission()</code></a>
*
* @name opensocial.Permission
*/
opensocial.Permission = {
/**
* Access to the viewer person object
*
* @member opensocial.Permission
*/
VIEWER : 'viewer'
};
/**
* Gets the current environment for this gadget. You can use the environment to
* make queries such as what profile fields and surfaces are supported by this
* container, what parameters were passed to the current gadget, and so on.
*
* @return {opensocial.Environment}
* The current <a href="opensocial.Environment.html">environment</a>
*
* @member opensocial
*/
opensocial.getEnvironment = function() {
return opensocial.Container.get().getEnvironment();
};
/**
* Creates a data request object to use for sending and fetching data from the
* server.
*
* @return {opensocial.DataRequest} The
* <a href="opensocial.DataRequest.html">request</a> object
* @member opensocial
*/
opensocial.newDataRequest = function() {
return opensocial.Container.get().newDataRequest();
};
/**
* Creates an activity object,
* which represents an activity on the server.
* <p>
* <b>See also:</b>
* <a href="#requestCreateActivity">requestCreateActivity()</a>,
* </p>
*
* <p>It is only required to set one of TITLE_ID or TITLE. In addition, if you
* are using any variables in your title or title template,
* you must set TEMPLATE_PARAMS.</p>
*
* <p>Other possible fields to set are: URL, MEDIA_ITEMS, BODY_ID, BODY,
* EXTERNAL_ID, PRIORITY, STREAM_TITLE, STREAM_URL, STREAM_SOURCE_URL,
* and STREAM_FAVICON_URL.</p>
*
* <p>Containers are only required to use TITLE_ID or TITLE, and may choose to
* ignore additional parameters.</p>
*
* <p>See <a href="opensocial.Activity.Field.html">Field</a>s are supported for
* more details.</p>
*
* @param {Map.<opensocial.Activity.Field, Object>} params
* Parameters defining the activity.
* @return {opensocial.Activity} The new
* <a href="opensocial.Activity.html">activity</a> object
* @member opensocial
*/
opensocial.newActivity = function(params) {
return opensocial.Container.get().newActivity(params);
};
/**
* Creates a media item.
* Represents images, movies, and audio.
* Used when creating activities on the server.
*
* @param {String} mimeType
* <a href="opensocial.MediaItem.Type.html">MIME type</a> of the
* media
* @param {String} url Where the media can be found
* @param {Map.<opensocial.MediaItem.Field, Object>} opt_params
* Any other fields that should be set on the media item object;
* all of the defined
* <a href="opensocial.MediaItem.Field.html">Field</a>s
* are supported
*
* @return {opensocial.MediaItem} The new
* <a href="opensocial.MediaItem.html">media item</a> object
* @member opensocial
*/
opensocial.newMediaItem = function(mimeType, url, opt_params) {
return opensocial.Container.get().newMediaItem(mimeType, url, opt_params);
};
/**
* Creates a media item associated with an activity.
* Represents images, movies, and audio.
* Used when creating activities on the server.
*
* @param {String} body The main text of the message.
* @param {Map.<opensocial.Message.Field, Object>} opt_params
* Any other fields that should be set on the message object;
* all of the defined
* <a href="opensocial.Message.Field.html">Field</a>s
* are supported
*
* @return {opensocial.Message} The new
* <a href="opensocial.Message.html">message</a> object
* @member opensocial
*/
opensocial.newMessage = function(body, opt_params) {
return opensocial.Container.get().newMessage(body, opt_params);
};
/**
* @static
* @class
* The types of escaping that can be applied to person data or fields.
*
* @name opensocial.EscapeType
*/
opensocial.EscapeType = {
/**
* When used will HTML-escape the data.
* @member opensocial.EscapeType
*/
HTML_ESCAPE : 'htmlEscape',
/**
* When used will not escape the data.
*
* @member opensocial.EscapeType
*/
NONE : 'none'
};
/**
* Creates an IdSpec object.
*
* @param {Map.<opensocial.IdSpec.Field, Object>} parameters
* Parameters defining the id spec.
* @return {opensocial.IdSpec} The new
* <a href="opensocial.IdSpec.html">IdSpec</a> object
* @member opensocial
*/
opensocial.newIdSpec = function(params) {
return opensocial.Container.get().newIdSpec(params);
};
/**
* Creates a NavigationParameters object.
* <p>
* <b>See also:</b>
* <a href="#requestShareApp">requestShareApp()</a>
* </p>
*
*
* @param {Map.<opensocial.NavigationParameters.Field, Object>} parameters
* Parameters defining the navigation
* @return {opensocial.NavigationParameters} The new
* <a href="opensocial.NavigationParameters.html">NavigationParameters</a>
* object
* @member opensocial
*/
opensocial.newNavigationParameters = function(params) {
return opensocial.Container.get().newNavigationParameters(params);
};
/**
* Invalidates all resources cached for the current viewer.
*/
opensocial.invalidateCache = function() {
opensocial.Container.get().invalidateCache();
};
// TODO(doll): Util function - pull up the gadgets inherits in shindig so that
// opensocial and gadgets use the same one
/** @private */
Function.prototype.inherits = function(parentCtor) {
function tempCtor() {}
tempCtor.prototype = parentCtor.prototype;
this.superClass_ = parentCtor.prototype;
this.prototype = new tempCtor();
this.prototype.constructor = this;
};
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